Mindjammer – The Roleplaying Game, hardback roleplaying game – Transhuman Adventure in the Second Age of Space, by Sarah Newton
“It is the Second Age of Space. The light of human civilisation, which had flickered and threatened to die, burns bright again with contact with the thousand worlds of space. Humankind laughs, filled with the joys and power of a new-found youth, and strides forth to bring its message of hope and regeneration to the stars…”
– The Songs of Old Earth, Book I
Transhuman Science-Fiction Roleplaying
The ENnie Award-winning transhuman science-fiction RPG setting returns, in a new edition updated and completely rewritten for the Fate Core rules. Containing all the rules needed to play, including:
- full rules for starships, organisations, and culture operations
detailed character cultures, genotypes, and occupations — play a sentient starship!
- new and innovative rules for describing planets, star systems, and alien life
- deep background material on the New Commonality of Humankind
- rules for the Mindscape and virtual worlds
starmaps and planet descriptions, histories and background
hyper-advanced equipment, weaponry, enhancements, starships, and more.
Mindjammer — The Roleplaying Game can be used to play in the New Commonality of Humankind, or as a complete and detailed transhuman space opera rules set for any science-fiction setting.
The Universe Awaits!
Never has there been a greater time of opportunity. Old certainties are dying; the universe is in flux, and for the first time in ten thousand years no one knows what the future will bring. So charge your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines — come and defend the light of humanity’s greatest civilisation as it spreads to the stars!
A complete standalone roleplaying game. This book is all you need to play.”