Heart of Winter (expansion for Icewind Dale), PC game expansion

£1.00

Heart of Winter (expansion for Icewind Dale), PC game expansion

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Heart of Winter (expansion for Icewind Dale), PC game expansion

“In the northernmost reaches of the Forgotten Realms lies the frozen and untamed Icewind Dale region. Fight the evil that is threatening this hostile environment, in an awesome adaptation of the Advanced Dungeons and Dragons game system. A new war begins between people of Ten-Towns and the barbarian tribes united under a new king. Journey to the secluded town of Lonelywood to forestall the invasion and discover the secret that lies locked within the frozen Heart of Winter.”

Icewind Dale: Heart of Winter is the first expansion pack for the role-playing game Icewind Dale. Like all expansion packs, it requires you to own the original title in order to play. Heart of Winter shares the same time frame with Icewind Dale–the year 1281, the Year of the Cold Soul–and its five new major areas are located just north of the original game’s locale. Players can take their ninth level or above Icewind Dale characters to Heart of Winter via a small house in the great tree town of Kuldahar. Alternately, players who have beaten Icewind Dale can import living or deceased characters to Heart of Winter, as long as at least one character survived with the same ninth level or above restriction. Or players can simply generate a new party.

Both Heart of Winter and Icewind Dale use AD&D Second Edition rules; however some of the special powers and abilities in the third edition are available in the expansion. For example, thieves have access to sneak attack and crippling strike abilities, and the new spell progression tables for rangers and paladins have been taken from the third edition rules. In addition to new areas, powers, and abilities, Heart of Winter features: new portraits, new character sound sets, new monsters, 50 new spells, 800 x 600 resolution, drop-away interface, gem bags, potion bags, scroll cases, hot keys that highlight normal doors and ground items, and the ability to buy multiple items from stores. The biggest change is the ability for all character classes to reach 30th level, and druids can advance higher still.

 

 

 

Originally for Windows 95/98 machines. This appears to be complete. However, I have not tested it to see if it works on modern operating systems and modern PCs. If you buy it and find that it doesn’t work, please contact us immediately to sort out a refund.

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