GURPS Ultra-Tech 2, softback supplement for GURPS

£13.00

GURPS Ultra-Tech 2, softback supplement for GURPS, by David Pulver

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GURPS Ultra-Tech 2, softback supplement for GURPS, by David Pulver

“GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers and GURPS Cyberpunk campaigns. Inside you’ll find:

Deadly new weapons – from gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are extra options for existing weapons: folding stocks, power cartridges, chemical lasers, electrothermal guns and more!

Cybernetics redux – all the gadgets from GURPS Cyberpunk and a lot more, from eyestalk tentacles and intestinal recyclers to cranial guns and back-up brains! Rules for implanting cybernetics in aliens and pets also are included.

A panoply of protection – clamshell cuirasses, transparent bioplas, alternative force screens, tailored armor, guardian nanomachines and more.

New computer systems – including datacloth, parallel computers, gestalt computers and virtual realities.

Exotic medicine – discover medical nanotechnology and lots of new wonder drugs.

Game Master guidelines – instructions for alternative technology paths, raygun control and limiting powerful ultra-tech.

And lots of other gadgets! Dream nets, buzz fabric, suitcase labs, nanofactories . . . new equipment covering mundane and exotic inventions from TL8 to TL16. GURPS Basic Set is required to use this book in a GURPS campaign.”

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