Description
GURPS Ultra-Tech 2, softback supplement for GURPS, by David Pulver
“GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers and GURPS Cyberpunk campaigns. Inside you’ll find:
Deadly new weapons – from gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are extra options for existing weapons: folding stocks, power cartridges, chemical lasers, electrothermal guns and more!
Cybernetics redux – all the gadgets from GURPS Cyberpunk and a lot more, from eyestalk tentacles and intestinal recyclers to cranial guns and back-up brains! Rules for implanting cybernetics in aliens and pets also are included.
A panoply of protection – clamshell cuirasses, transparent bioplas, alternative force screens, tailored armor, guardian nanomachines and more.
New computer systems – including datacloth, parallel computers, gestalt computers and virtual realities.
Exotic medicine – discover medical nanotechnology and lots of new wonder drugs.
Game Master guidelines – instructions for alternative technology paths, raygun control and limiting powerful ultra-tech.
And lots of other gadgets! Dream nets, buzz fabric, suitcase labs, nanofactories . . . new equipment covering mundane and exotic inventions from TL8 to TL16. GURPS Basic Set is required to use this book in a GURPS campaign.”
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