GURPS Psionics, softback supplement for GURPS

£8.00

GURPS Psionics, softback supplement for GURPS, by David L. Pulver

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GURPS Psionics, softback supplement for GURPS, by David L. Pulver

“Mind Over Matter

Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.

Psionics is the ultimate sourcebook for psi powers. It includes a complete world background – and the GM can use it as a resource for campaigns in any background.

In Psionics you’ll find:

  • Unified Rules – the psi systems from GURPS Basic Set Third Edition and GURPS Supers combined into a complete, official whole.
  • Psionic Abilities – including Mindswitch, Combat Teleport, psychic vampirism and cyberpsi.
  • More Rules – featuring gestalts, group minds, latent psis, ghosts, psionic combat and poltergeists.
  • Psionic Technology – two chapters of psionic equipment, including psychotronic weaponry, dreamscanners and psionic computers – even psionic starship drives!
  • Campaign Advice – on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign.
  • Complete Campaign Background – in which powerful psis struggle with secret with secret government agencies and globe-spanning conspiracies in a world eerily like our own . . .”

 

 

 

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