GameMaster’s Guide, softback core rulebook for HackMaster 4th edition
“Tired of all those namby-pamby game systems that eviscerate and emasculate the powers and privileges of being GM? Looking for a system that’s new and exciting, but feels so familiar, you’ll swear you’ve played it before? Look no further! In a world where there is no shortage of mediocre games, you’ve stumbled across the Arkenstone of the dragon’s hoard. Furthermore, if you’ve ever played a fantasy role-playing game before based on a d20 combat roll and armor class, you already know how to play this game! And while this is the 4th edition of the Hackmaster game, in another time, another edition or an alternate universe, this could easily have been called “3E”. It’s the 1st/2nd edition with new crunchy bits and a whole lot of fresh attitude. Playing this game will make you feel like you did when you first started role playing. Excited. Filled with wonder. And just a bit nervous.
This book gives GameMasters all they need to know to delve into the wonderful, adventurous world of the HackMaster role-playing game. It’s all about killing and breaking things in this over-the-top RPG of mad sorcerers, armies of orcs and wicked weapons. This book includes details on combat, magic items, the truth about spell mishaps, information on poison and many more essential elements of a GM’s arsenal to use against player characters. Derived from the 1st/2nd edition Advanced Dungeons and Dragons game system (under license), millions of players already know the basics – now you can get the details!”