Deathwind (2), softback adventure for CORPS, by Greg Porter
“What if you woke up one morning and accidentally found that part of your life was missing? And found someone was willing to kill to keep you from getting it back? Kill you, that is…
Missing memories, bizarre crimes, modern tech and ancient history combine to form a tangled web of events which the characters find themselves trapped in evey before they start to play.
Deathwind is a multi-session module which can take several game months (and maybe characters) to complete, so be prepared…”