Air Superiority – Modern Jet Air Combat, boxed wargame
“Air power – the projection of military force anywhere in the world by aircraft – is one of the dominant themes of modern history. Air superiority – control of the skies – is vital for air power. Since the appearance of jets in World War II, jet fighters have been designed, and their pilots trained, to achieve this overriding goal; air superiority.
Air Superiority is a is a realistic playable game of jet fighter combat in the 1980s and 1990s. The rules cover the many aspects of modern (as at the 1980s); the basics of flight, gun-combat, air to air missiles, radar and electronic warfare. Options allow for fuel considerations and the effects of weather. The rules are organised in easy-to-learn sections, with scenarios that may be played after each section. Players may master the rules without having to learn them all before being able to play.
Air superiority includes 30 aircraft, each with its characteristics detailed on a separate aircraft card. The majority of the aircraft are US, European and Soviet fighters operational in Europe in the 1980s, and two additional aircraft not operational at that stage (the F-19 Stealth fighter, and the F-20 Tigershark). Included in the scenario booklet are 30 scenarios (2 training, 3 solitaire, 10 general and 15 historical/hypothetical) of air superiority missions in Europe and elsewhere in the world.
Air superiority is suitable for two-player, multi-player, and solitaire play. The three solitaire scenarios allow a single player to fly and fight his aircraft against aircraft flown according to the scenario instructions. All the other scenarios may be played by two players; scenarios with more than one fighter on a side may be played with teams of players, each player flying one aircraft.
Air superiority’s briefing booklet covers the aircraft and missiles represented in the game, including their worldwide availability. The section on tactics and strategies briefs the players on important elements of operating their aircraft.
- 4 x 10 ½ x 15 ½ inch maps (NEAR MINT condition)
- 1 x 48 page rules booklet with aircraft briefings and game scenarios (NEAR MINT)
- 1 x 16-page game charts booklet (MINT)
- 1 x set of 30 aircraft data cards (VERY GOOD but PUNCHED)
- 1 x 10-sided dice (NOT PRESENT)
- 240 x die-cut counters (ALL PRESENT (I think!) but PUNCHED)
- Errata sheet (NEAR MINT)”
The box itself is in VERY GOOD condition.